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Cannot Modify The Return Value Of Because It Is Not A Variable Unity

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Read more about it here. Become a closed-alpha partner on the new Facebook games platform. Error: Assets/NPCs/Scripts/Gorilla.cs(52,38): error CS1612: Cannot modify a value type return value of `UnityEngine.GUITexture.pixelInset'. current community chat Stack Overflow Meta Stack Overflow your communities Sign up or log in to customize your list. Check This Out

The 5.5 Beta is now available. As an alternative, you can use AddForce() to accomplish roughly the same thing: rigidbody.AddForce(Vector3.up * jumpHeight, ForceMode.VelocityChange); Comment Add comment · Show 3 · Share 10 |3000 characters needed characters left How can I declare independence from the United States and start my own micro nation? Do Morpheus and his crew kill potential Ones? http://stackoverflow.com/questions/1747654/cannot-modify-the-return-value-error-c-sharp

Cannot Modify The Return Value Of Because It Is Not A Variable Unity

Why do languages require parenthesis around expressions when used with "if" and "while"? At delivery time, client criticises the lack of some features that weren't written on my quote. Is there a function in your robot class to move the position?? Somewhat like this: Position = new Vector2(Texture.Width / 2 * Scale, Texture.Width / 2 * Scale); return new Rectangle( (int)Position.X, (int)Position.Y, (int)(Texture.Width * Scale), (int)(Texture.Height * Scale) ); share|improve this answer

Click here for more details! share|improve this answer edited Jan 27 '14 at 15:29 Flot2011 2,76821837 answered Nov 17 '09 at 9:47 AnthonyWJones 145k22196274 add a comment| up vote 1 down vote By now you already My cat sat down on my laptop, now the right side of my keyboard types the wrong characters How to reject an interview if there is some possible future collaboration? Cannot Modify The Return Value Of Transform.rotation Because It Is Not A Variable This is possible because behind the scenes this happens: Point tmp = new Point(); tmp.X = 23; tmp.Y = Origin.Y; c.Origin = tmp; This looks like a very odd thing to

Click here for more details! Cannot Modify The Return Value Of Because It Is Not A Variable Struct Can I hide disabled users in the User Manager? Transform.position is a property and when you access it it's returning a copy of the position since it's a struct. http://stackoverflow.com/questions/23549720/cannot-modify-the-return-value-of This was good, thanks.

Custom Object as Standard Controller: Plural Or Singular Tank-Fighting Alien Method to return date ranges of 1 year more hot questions question feed lang-cs about us tour help blog chat data Cannot Modify A Value Type Return Value Of Consider Storing The Value In A Temporary Variable Why is looping over find's output bad practice? cannot pass a variable from a function Browse more C# / C Sharp Questions on Bytes Question stats viewed: 10325 replies: 2 date asked: Jun 27 '08 Follow this discussion BYTES.COM It has to do with how C# deals with struct properties.

Cannot Modify The Return Value Of Because It Is Not A Variable Struct

ExTheSea · May 10, 2013 at 11:16 AM 0 Share Ah right your question popped up in my mail inbox. check it out Follow this Question Answers Answers and Comments 19 People are following this question. Cannot Modify The Return Value Of Because It Is Not A Variable Unity Browse other questions tagged c# variables struct immutability or ask your own question. Cannot Modify The Return Value Of Because It Is Not A Variable List What's the best way to build URLs for dynamic content collections? 40 Vertices And A Connected Graph, Minimum Number Of Edges?

Where do I drop off a foot passenger in Calais (P&O)? his comment is here Microsoft's Unity Game Developer Challenge New Facebook Games Platform Samsung TIZEN App Challenge Download the 5.5 Beta Now Daydream Preview Unity Community - Error unity_authentication_failed Your name or email address: Password: We appreciate your feedback. It is possible to define metric spaces from pure topological concepts without the need to define a distance function? C# Cannot Modify The Expression Because It Is Not A Variable

See ASP.NET Ajax CDN Terms of Use – http://www.asp.net/ajaxlibrary/CDN.ashx. ]]> Unity Services Showcase Learn Community Asset Store Get Unity Select 2D data in a certain range "Carrie has arrived at the airport for two hours." - Is this sentence grammatically correct? On 1941 Dec 7, could Japan have destroyed the Panama Canal instead of Pearl Harbor in a surprise attack? http://ecoflashapps.com/cannot-modify/cannot-modify-the-return-value-of-because-it-is-not-a-variable-c.html Welcome to Unity Answers The best place to ask and answer questions about development with Unity.

Count trailing truths Why are LEDs in my home unaffected by voltage drop? C# Struct Cannot Modify Because It Is Not A Variable Such a design has the advantage of allowing code like thing1.Origin = thing2.Origin; to set the state of object's origin to match that of another, but it can't warn about code Not the answer you're looking for?

Why aren't interactions between molecules of an ideal gas and walls of container negligible?

If you are writing client code, you can resolve the error by creating your own instance of the struct, modifying its fields, and then assigning the entire struct back to the Beyond that, simply running your error message through Google will result in plenty of information explaining exactly what's going on here. –Servy May 8 '14 at 18:31 add a comment| 2 Was a massive case of voter fraud uncovered in Florida? C# Modify Struct In List Maybe some of these links may help in your case although i don't know as i never had such a problem: http://forum.unity3d.com/threads/116523-Monodevelop-Doesn-t-Open http://answers.unity3d.com/questions/206019/why-built-in-monodevelop-for-unity-doesnt-launch.html Your answer Hint: You can notify a user

I know why its really required for a struct, so no point in thinking abt it. Join them; it only takes a minute: Sign up Cannot modify the return value error c# up vote 66 down vote favorite 7 I'm using auto-implemented properties. Stay logged in Unity Services Showcase Learn Community Asset Store Get Unity UNITY ACCOUNT You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity http://ecoflashapps.com/cannot-modify/cannot-modify-table-or-view.html Oh well.

You can modify a local variable or a field of a struct type unless it's specifically designed to be immutable. –Anton Tykhyy Aug 19 '13 at 16:44 add a comment| up Yes No Additional feedback? 1500 characters remaining Submit Skip this Thank you! I got it all working, but my MonoDevelop stopped working! Even if you used your own backing variable your get would look like:- get { return myOrigin; } You'd still be returning a copy of the Point structure and you'd get

The idiomatic approach has the advantage that it doesn't have to mention the members it doesn't want to modify, a feature which is only possible because Point is mutable. I know in C# you have to store temporary values, but I'm not sure what I'm missing here. I hope some one can help me with this. Lasse V.

But may be handy in some situations. I'm puzzled at the philosophy that says that because the compiler can't allow Origin.X = 23; one should design a struct to require code like Origin.X = new Point(23, Origin.Y);. In case a constructor doesn't exist with an overload to take your property (in this case X), you can use the object initializer (which will do all the magic behind the Dev centers Windows Office Visual Studio Microsoft Azure More...

Cannot modify the return value... What movie is this? And yes, I'm not an experienced C#-programmer :-) Jun 27 '08 #1 Post Reply Share this Question 2 Replies P: n/a Marc Gravell Vector2 is a struct, yes? If it isn't your code, you could write a separate Add method, perhaps as an "extension" method: Position = Position.Add(velocity); Marc Jun 27 '08 #2 P: n/a Alun Harford Hvid Hat

I also recommend not making structs "mutable" - this leads to too many problems to count. Not the answer you're looking for? Consider storing the value in a temporary variable using UnityEngine; using System.Collections; public class MYCLASSNAME : MonoBehaviour { int rotationSpeed= 100; int jumpHeight= 8; bool isFalling = false; void Update () This documentation is archived and is not being maintained.